University of California, Santa Barbara
Santa Barbara, CA 93106-5080
Best Paper Award, ACM CHI; SIlver Edison Award; Best Paper AWard, ACM VRST
Broadly speaking I'm interested in: virtual, augmented and mixed reality (VR/AR/MR); perception and illusion; novel sensing and stimulation devices; social interaction and interface design; immersive game design; personalized devices and systems; and automatic content generation.
Over the last 50 years, interaction with digital systems has evolved from punch cards to mouse and keyboard to touch and voice. Motivated by the belief that digital interactions must continue to evolve, the Perceptual Engineering lab creates immersive systems and devices that integrate the ease and expressiveness with which our bodies interact with the physical world. We work to understand and create technology that can improve human capabilities through extra-disciplinary research, publishing across science, engineering, and design.
My research explores the use of cognitive illusions to alter perception; physiological sensing to support natural interaction (CHI’18 Honorable Mention); embodiment to allow remote collaborative learning; tangible interactions for play (CHI’18 Best Paper Award); deep learning to generate virtual worlds; 3D reconstruction to automatically map real world spaces to virtual worlds (VRST’16 Best Paper Award); haptic feedback devices to enhance immersion; and galvanic vestibular stimulation (GVS) to guide locomotion in VR and MR and to reduce motion sickness in VR, self driving cars, and zero-g flights. I am currently collaborating with two time Academy Award Winner and composer AR Rahman to explore the design of novel storytelling techniques.
PhD MIT Media Lab 2018
SM MIT Media Lab 2013